Quick Start:
The court is in the Tennis Promenade, east of the Main Square. You can purchase specific Tennis equipment in the Tennis Shops. There are two shops, one of them is in the Shopping Street west of the Main Square, and the other in the Tennis Promenade, opposite to Justine Henin’s Club House.
Quick start tips:
The arena is in the Track and Field Square, south-east of the Main Square. You can purchase specific Track & Field equipment in the Track & Field Shop. There are two shops, one of them is in the Shopping Street west of the Main Square, and the other is in the north end of Track & Field Square.
Race 100m:
An on-server instruction sums up the keys you have to press for each action of the race. Start: After the ready and steady announcements, a gauge will appear and a ball will drop. Press the requested key after the ball leaves the red zone. Be careful while reading the instructions, since this key is chosen randomly. If you press the key while the ball is still in the red zone, you will commit a false start, disqualifying you if it’s your second race. Sprint: Just after you start, a power gauge will appear. Bash alternately the two requested keys to fill the gauge, increasing your sprint speed. The quicker you fill the power gauge, the faster you’ll sprint. Be careful while reading the instructions, since those keys are chose randomly! Finish / Speed Bonus: Press [SPACE] at any time while bashing to get a speed bonus on your current speed. Be careful, once this speed bonus is over, your speed decreases definitely to its lowest capacity. Feel the best moment to use your Bonus!
110m hurdles:
An on-server instruction sums up the keys you have to press for each action of the race. Start: After the ready and steady announcements, a gauge will appear and a ball will drop. Press the requested key after the ball leaves the red zone. Be careful while reading the instructions, since this key is chosen randomly. If you press the key while the ball is still in the red zone, you will commit a false start, disqualifying you if it’s your second of the race. Jump: Press the requested key to jump a hurdle. Be careful while reading the instructions. All your precision skill is required to feel the good moment to begin your jump. Jumping over at the wrong time will cause you to knock over the hurdle, slowing you down a lot. Speed Bonus: Press [SPACE] after you’ve jumped the last hurdle to receive a very quick speed bonus, which can make the difference with your opponents.
Long Jump:
An in-game instructions server sums up the keys you have to press for each action of the race. You get 3 attempts, from which your best score will be recorded. Sprint: Just after you start, a power gauge will appear. Bash alternately the two requested keys to fill the gauge, increasing your sprint speed. The quicker you fill the power gauge, the faster you’ll sprint. Be careful while reading the instructions, since those keys are chosen randomly! Jump: Keep bashing, then keep [SPACE] pressed when you step on the take-off board to jump. If you press the key too late, you will commit a foul by overstepping the plasticine board; if you press too early, you’ll jump too early and reduce your measured distance. Keeping the key pressed will increase your jump angle. Try to reach an angle of 45, and then release [SPACE] to jump. Landing: If you jump far enough, you can balance your avatar with the arrow keys [<] and [>]. Falling backwards when you land will decrease the measured distance of your jump.
Triple Jump:
It is mostly the same thing as the long jump only that you get 3 attempts, from which your best score will be recorded. After your first jump, press [SPACE] to choose the angle of your second jump, and then, of your last jump.
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